Entry tags:
Talk like an open book
So one exercise I like to do, to get my focus on writing in check, is to make a list of the things I like to write about. Everything from the deeply thematic to the stupidest little details, character tropes and setting details. So here, I will stream of conscious a list first, then try to make an order of it afterwards. Later on, I can figure out if/how I can incorporate as many of these things as possible into my Nano.
This exercise is way super helpful to me, especially when I get all "BAAAAAAAAAWL I NEVER WRITE ANYTHING ORIGINAL OR INTERESTING, BAAAAAAWL." The point is to write stuff I like, and if other people like it too, then there we go.
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-Cowboys
-Guns
-Long staff type weapons, like javelins and bos
-Chest armor
-Athletic characters, actually participate in sports
-Golds and warm colors
-Characters in their 20's
-Emphasis on hands, fingers, sense of touch
-Characters with pride
-Prince character tropes
-Tarot, astrology, numerology
-Characters who knowingly reject stereotypes, may end up in conflict with family/community because of it
-Diversity in cast characters
-Riddlers, characters with joking, jaunty patterns of speech
-Trickster characters as guides, tricksters as the only voice of sanity in an unstable place
-Oblivious characters, characters willfully ignorant of major issues in their lives
-Characters who turn away from the support of others for the sake of pride
-Setting during a change of seasons, spring to summer, summer to fall, etc
-Motorcycles
-Chains, leather, bondage imagery (not for the sake of a BDSM fetish, but for an allusion to emotional bondage, See Asiel.)
-Mirrored personalities, two sides to the same person
-Female characters who are doggedly independent
-Characters with many siblings.
-Conversely, characters raised as only-children.
-Fast paced action, face-breaking action. Violence and blood without being gruesome. Speed, whirlwind motion.
-OH SHIT revelation moments.
-Troubled relationships, relationships on the rocks whether for internal or external reasons.
-Slap Slap Kiss Kiss
-Dreams, unconscious.
-Contrasting a character's self-perception with their reality.
-Sleep, vulnerablity of a person who is sleeping (translated as emotional vulnerability)
-Mythology, gods, heroes.
-Lost power, difficulties adapting to a fallen status. Denial.
-Trapped characters, characters who are forced to barricade themselves against danger.
-Passive male characters increasingly forced into being more and more active and aggressive.
-On the run, on the road.
-Urban settings, real world, minimal magical influence.
-Character feeling it is him/her against the world, but choosing to be a champion instead of backing down.
-Characters with something to say, either public speaking or as writers or musicians.
-Brown-eyed characters.
-Animals as symbols.
-Characters with bad fashion (willfully as a way of saying SCREW YOU to the people around them)
-Characters with bad fashion (as an extension of their obliviousness)
-Awesome shoes for practical purposes
-Leather jackets
-Sunglasses
-Looking at the same thing and thinking different things
-Panicked introductions, introducing a character while they are out of their element
-Characters with unconventional means, solutions
-Characters who can build and create objects
-Flirty male characters
-Girls who can game
-Casual speech patterns, dialogue that follows usual jargon and bad grammar
-Characters gaining the strength to break out of confinement
-Forests, trees, the protective cover of a heavy canopy.
-Healing, particularly the personal 'nurse' interaction of one char to another
-Rebirth, regeneration, reincarnation.
-Fear, what it takes to get a person to a breaking point.
-Alcohol as escape.
-Applying a 'code of honor' to non-battle situations, like music or gaming
-Characters reverting to childish behavior/hobbies when stressed out (playing with legos, building a cushion fort, etc)
-Meeting of ancient and modern, give-and-take of the two eras in question, finding odd parallels
-Stars, planets.
-Jersey guys and girls, Italian characters.
- Leaving a homeland.
- "Happiness in slavery" (a line from a Nine Inch Nails song, as a conflict, independence and struggle vs. happy complacency)
-Music as an indicator of personality.
- Foolish mistakes as a youth that still haunts.
- Bittersweet endings, endings in which the end result is primarily an emotional/psychological shift in a character.
- Relationships that restrain and hurt
- Present phobias/worries that tie into pain in a past life/experience, and the slow reveal of
-Punny names, names with relevance
-Characters who react badly to figures of authority.
-Male characters threatened by other males.
- Real courage born of trying to protect others confused with courage that is born of desire to prove self
__________________________
Okay, that is all I can manage for now. TIME FOR MORE TAGS :D As a bonus, have this Metric song I've been playing on repeat - Gimme Sympathy.
If you intend on commenting on this, you better comment with 5 things that you like to write about <3 Big or small.
This exercise is way super helpful to me, especially when I get all "BAAAAAAAAAWL I NEVER WRITE ANYTHING ORIGINAL OR INTERESTING, BAAAAAAWL." The point is to write stuff I like, and if other people like it too, then there we go.
___________________________________
-Cowboys
-Guns
-Long staff type weapons, like javelins and bos
-Chest armor
-Athletic characters, actually participate in sports
-Golds and warm colors
-Characters in their 20's
-Emphasis on hands, fingers, sense of touch
-Characters with pride
-Prince character tropes
-Tarot, astrology, numerology
-Characters who knowingly reject stereotypes, may end up in conflict with family/community because of it
-Diversity in cast characters
-Riddlers, characters with joking, jaunty patterns of speech
-Trickster characters as guides, tricksters as the only voice of sanity in an unstable place
-Oblivious characters, characters willfully ignorant of major issues in their lives
-Characters who turn away from the support of others for the sake of pride
-Setting during a change of seasons, spring to summer, summer to fall, etc
-Motorcycles
-Chains, leather, bondage imagery (not for the sake of a BDSM fetish, but for an allusion to emotional bondage, See Asiel.)
-Mirrored personalities, two sides to the same person
-Female characters who are doggedly independent
-Characters with many siblings.
-Conversely, characters raised as only-children.
-Fast paced action, face-breaking action. Violence and blood without being gruesome. Speed, whirlwind motion.
-OH SHIT revelation moments.
-Troubled relationships, relationships on the rocks whether for internal or external reasons.
-Slap Slap Kiss Kiss
-Dreams, unconscious.
-Contrasting a character's self-perception with their reality.
-Sleep, vulnerablity of a person who is sleeping (translated as emotional vulnerability)
-Mythology, gods, heroes.
-Lost power, difficulties adapting to a fallen status. Denial.
-Trapped characters, characters who are forced to barricade themselves against danger.
-Passive male characters increasingly forced into being more and more active and aggressive.
-On the run, on the road.
-Urban settings, real world, minimal magical influence.
-Character feeling it is him/her against the world, but choosing to be a champion instead of backing down.
-Characters with something to say, either public speaking or as writers or musicians.
-Brown-eyed characters.
-Animals as symbols.
-Characters with bad fashion (willfully as a way of saying SCREW YOU to the people around them)
-Characters with bad fashion (as an extension of their obliviousness)
-Awesome shoes for practical purposes
-Leather jackets
-Sunglasses
-Looking at the same thing and thinking different things
-Panicked introductions, introducing a character while they are out of their element
-Characters with unconventional means, solutions
-Characters who can build and create objects
-Flirty male characters
-Girls who can game
-Casual speech patterns, dialogue that follows usual jargon and bad grammar
-Characters gaining the strength to break out of confinement
-Forests, trees, the protective cover of a heavy canopy.
-Healing, particularly the personal 'nurse' interaction of one char to another
-Rebirth, regeneration, reincarnation.
-Fear, what it takes to get a person to a breaking point.
-Alcohol as escape.
-Applying a 'code of honor' to non-battle situations, like music or gaming
-Characters reverting to childish behavior/hobbies when stressed out (playing with legos, building a cushion fort, etc)
-Meeting of ancient and modern, give-and-take of the two eras in question, finding odd parallels
-Stars, planets.
-Jersey guys and girls, Italian characters.
- Leaving a homeland.
- "Happiness in slavery" (a line from a Nine Inch Nails song, as a conflict, independence and struggle vs. happy complacency)
-Music as an indicator of personality.
- Foolish mistakes as a youth that still haunts.
- Bittersweet endings, endings in which the end result is primarily an emotional/psychological shift in a character.
- Relationships that restrain and hurt
- Present phobias/worries that tie into pain in a past life/experience, and the slow reveal of
-Punny names, names with relevance
-Characters who react badly to figures of authority.
-Male characters threatened by other males.
- Real courage born of trying to protect others confused with courage that is born of desire to prove self
__________________________
Okay, that is all I can manage for now. TIME FOR MORE TAGS :D As a bonus, have this Metric song I've been playing on repeat - Gimme Sympathy.
If you intend on commenting on this, you better comment with 5 things that you like to write about <3 Big or small.