Restless Heavens @ Google Docs
Restless Heavens Character Sandbox @ Google Docs
Because of the massive influx of fail into my life this week, nearly jack has gotten done on RH T_T Two bits of note:
1) In nearly every regard, I do want the game to reflect Ono's world as closely as possible. Some questions came up recently about issues like the non-existent practice of inheritance (the novel A Thousand Miles of Wind states this as fact) and also about gay marriage (since you kinda don't need male and female bits to create a Ranka baby). It means a lot to me to stay as rigidly close to canon as logic will allow, and where a practice isn't specifically outlined in the novels, I will look to the inspirational periods in Chinese and Japanese history. So...gay marriage is not part of the picture, sorry kids. I'm still on the fence about inheritance, and I will have to look into the Chinese/Japanese precident, and figure out if Ono was inspired by any system in particular.
2) There will be two different kind of calendars in the game. The first type, and the type more of the characters are likely to know, are based on the era system of dating - that the years are counted starting from the first year of the king's rule, and those era years keep on continuing until a new king is crowned (so if a king dies, the era is still named for him until a replacement is crowned). The first type of calendar is going to be similar in terms of days of the week, weeks in a month, and the passing of a New Year, but each kingdom is going to be in a different era name and year.
Obviously it would suck for the players to have to keep up with 12 different calendars though. So I added in a second kind of calendar, the Soinkaishi, which is basically our Gregorian calendar. In-game, this is an obscure solar calendar which is used really only by historians and kaikyaku, but the players will also use it to help figure out where events in their kingdoms correspond on a master timeline. So we can say that an event happened in 1903, and players will quickly be able to figure out what in their characters' histories corresponds with that date.
In February, I want to start graphing out how I want the wiki to operate. I am actually taking a LOT of inspiration from the game River Twine Holt in general for RH, and I want to study their wiki, as well as Gesma's wiki, before I get down to organizing. The temptation is high to just go in and start writing a lot of random articles, though I know that's a bad idea unless I have a sort of game-plan (plus I want to wait until all of you have read the books, cause maybe I can make wiki-writing monkeys out of you lot :D :D :D )
And two SHOUT OUT notes:
1!) BRING OUT YOUR LADIEZ FOR THIS GAME. SERIOUSLY. WE BETTER HAVE LIKE SIX FUCKING BADASS BITCHES RUNNING THESE KINGDOMS. AND COME ON, FEMALE KIRIN, FEMALE CHOUSAI, FEMALE MINISTERS, FEMALE GENERALS... This game has so much potential for FEMALE EMPOWERMENT that I will cry into a hankie if it is not seized and abused. (Before you wag your finger at me for having male king and male general, do know that I am planning to make a female Chousai :D )
2!) HEY JUST BECAUSE I'M A SUCKER FOR THIS KIND OF THING: PEOPLE WHO ARE SITTING ON KINGS AND KIRINS, DID YOU THINK ABOUT THEIR SHINY MAGICAL TREASURES YET :DDDDDDDDDD Again, kings each get a sword named after their kingdom's animal and some natural element/object (like how Sou has the Ruby Horse Sword), and the sword can have a secondary magical power and some mindfuck capacity, ala Evil Sword Monkey. Kirin get pretty pretty magical treasures with very sparkly and possibly powerful magic (some of the treasures may seem like they have useless powers, but then pull through in a dire situation). Kirin treasures tend to be delicate and beautiful, in the shape of jewelry, gems, wands, even a book if you like.
Okay now to sleep. Maybe.
Restless Heavens Character Sandbox @ Google Docs
Because of the massive influx of fail into my life this week, nearly jack has gotten done on RH T_T Two bits of note:
1) In nearly every regard, I do want the game to reflect Ono's world as closely as possible. Some questions came up recently about issues like the non-existent practice of inheritance (the novel A Thousand Miles of Wind states this as fact) and also about gay marriage (since you kinda don't need male and female bits to create a Ranka baby). It means a lot to me to stay as rigidly close to canon as logic will allow, and where a practice isn't specifically outlined in the novels, I will look to the inspirational periods in Chinese and Japanese history. So...gay marriage is not part of the picture, sorry kids. I'm still on the fence about inheritance, and I will have to look into the Chinese/Japanese precident, and figure out if Ono was inspired by any system in particular.
2) There will be two different kind of calendars in the game. The first type, and the type more of the characters are likely to know, are based on the era system of dating - that the years are counted starting from the first year of the king's rule, and those era years keep on continuing until a new king is crowned (so if a king dies, the era is still named for him until a replacement is crowned). The first type of calendar is going to be similar in terms of days of the week, weeks in a month, and the passing of a New Year, but each kingdom is going to be in a different era name and year.
Obviously it would suck for the players to have to keep up with 12 different calendars though. So I added in a second kind of calendar, the Soinkaishi, which is basically our Gregorian calendar. In-game, this is an obscure solar calendar which is used really only by historians and kaikyaku, but the players will also use it to help figure out where events in their kingdoms correspond on a master timeline. So we can say that an event happened in 1903, and players will quickly be able to figure out what in their characters' histories corresponds with that date.
In February, I want to start graphing out how I want the wiki to operate. I am actually taking a LOT of inspiration from the game River Twine Holt in general for RH, and I want to study their wiki, as well as Gesma's wiki, before I get down to organizing. The temptation is high to just go in and start writing a lot of random articles, though I know that's a bad idea unless I have a sort of game-plan (plus I want to wait until all of you have read the books, cause maybe I can make wiki-writing monkeys out of you lot :D :D :D )
And two SHOUT OUT notes:
1!) BRING OUT YOUR LADIEZ FOR THIS GAME. SERIOUSLY. WE BETTER HAVE LIKE SIX FUCKING BADASS BITCHES RUNNING THESE KINGDOMS. AND COME ON, FEMALE KIRIN, FEMALE CHOUSAI, FEMALE MINISTERS, FEMALE GENERALS... This game has so much potential for FEMALE EMPOWERMENT that I will cry into a hankie if it is not seized and abused. (Before you wag your finger at me for having male king and male general, do know that I am planning to make a female Chousai :D )
2!) HEY JUST BECAUSE I'M A SUCKER FOR THIS KIND OF THING: PEOPLE WHO ARE SITTING ON KINGS AND KIRINS, DID YOU THINK ABOUT THEIR SHINY MAGICAL TREASURES YET :DDDDDDDDDD Again, kings each get a sword named after their kingdom's animal and some natural element/object (like how Sou has the Ruby Horse Sword), and the sword can have a secondary magical power and some mindfuck capacity, ala Evil Sword Monkey. Kirin get pretty pretty magical treasures with very sparkly and possibly powerful magic (some of the treasures may seem like they have useless powers, but then pull through in a dire situation). Kirin treasures tend to be delicate and beautiful, in the shape of jewelry, gems, wands, even a book if you like.
Okay now to sleep. Maybe.